I am a gaming industry veteran with over 14 years professional art experience. I have worked on several shipped titles, creating 3D art and technical solutions for a variety of projects and styles.
- Participate in full pre-production including usability and visualization ideation
- Create rapid prototypes to quickly experiment with different solutions in user research
- Creatively solve problems that arise in a pre-production environment
- Transition app prototypes from concept to usable apps including art, scripting, and interaction models.
- Create shaders and visuals art to support usability
- Modeled, textured, and implemented 3D models and environments into real-time game environments
- Created FX Systems to meet quality and budget standards
- Created shaders and materials to accommodate the studios needs
- Created and implemented artistic and lighting styles
- Modeled, textured, and implemented 3D models and environments into real-time game environments
- Created FX Systems to meet quality and budget standards
- Created shaders and materials to accommodate the studios needs
- Transitioned full game levels from “white-box” to finished artistic state
- Created and implemented artistic and lighting styles for various projects
- Modeled, textured, and implemented 3D models and environments into real-time game environments
- Assisted in research and development for new projects and technology
- Transitioned full game levels from “white-box” to finished artistic state
- Managed workflow and scheduling of a team of other artists to meet quality bar and project deadlines
- Created and implemented artistic and lighting styles for various projects
- Modeled, textured, and implemented 3D models and environments into real-time game environments
-Modeled, textured, and implemented 3D models and environments into real-time game environments
-Managed audio integration including scheduling, writing tech docs, and quality control
-Emerged as a team leader in various small scale inner-office projects
-Captured, edited and produced in game videos and promotional videos
-Modeled, textured, and implemented 3D models and environments into real-time game environments