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Kayl Myers
Kayl Myers
Technical Artist
Federal Way, United States

Summary

I am a gaming industry veteran with over 14 years professional art experience. I have worked on several shipped titles, creating 3D art and technical solutions for a variety of projects and styles.

Skills

3D ModelingHard Surface ModelingParticle EffectsTexturingSculptingPre-vizProgrammingUX DesignTraditional ArtPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unity
Unity
Visual Studio
Visual Studio

Productions

    • Video Game
      Never Alone Kisima Ingitchuna
    • Year
      2014
    • Role
      Senior Environment Artist
    • Company
      E-Line Media
    • Mobile Game
      Bombshells Hell's Belles
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Glu Mobile
    • Video Game
      Marvel Super Hero Squad: Comic Combat
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Griptonite Games
    • Video Game
      Shinobi
    • Year
      2011
    • Role
      Lead Environment Artist
    • Company
      Griptonite Games
    • Video Game
      Halo: Reach
    • Year
      2010
    • Role
      3D Artist
    • Company
      Bungie
    • Video Game
      Deadliest Catch: Alaskan Storm
    • Year
      2008
    • Role
      3D Artist
    • Company
      Liquid Dragon Studios
    • Video Game
      Forza Motorsport 2
    • Year
      2007
    • Role
      3D Artist
    • Company
      Turn 10

Experience

  • Technical Artist at Microsoft
    Redmond, WA, United States of America
    December 2015 - Present

    - Participate in full pre-production including usability and visualization ideation

    - Create rapid prototypes to quickly experiment with different solutions in user research

    - Creatively solve problems that arise in a pre-production environment

    - Transition app prototypes from concept to usable apps including art, scripting, and interaction models.

    - Create shaders and visuals art to support usability

  • Senior Artist at Colabee Studios
    Redmond, WA, United States of America
    May 2015 - December 2015

    - Modeled, textured, and implemented 3D models and environments into real-time game environments

    - Created FX Systems to meet quality and budget standards

    - Created shaders and materials to accommodate the studios needs

    - Created and implemented artistic and lighting styles

  • Senior Artist at E-Line Media
    Seattle, WA, United States of America
    April 2013 - May 2015

    - Modeled, textured, and implemented 3D models and environments into real-time game environments

    - Created FX Systems to meet quality and budget standards

    - Created shaders and materials to accommodate the studios needs

    - Transitioned full game levels from “white-box” to finished artistic state

    - Created and implemented artistic and lighting styles for various projects

  • Lead Environment Artist at Griptonite Games / Glu Mobile
    Kirkland, WA, United States of America
    November 2010 - September 2012

    - Modeled, textured, and implemented 3D models and environments into real-time game environments

    - Assisted in research and development for new projects and technology

    - Transitioned full game levels from “white-box” to finished artistic state

    - Managed workflow and scheduling of a team of other artists to meet quality bar and project deadlines

    - Created and implemented artistic and lighting styles for various projects

  • 3D Artist at Bungie
    Kirkland, WA, United States of America
    November 2008 - May 2010

    - Modeled, textured, and implemented 3D models and environments into real-time game environments

  • 3D Artist at Liquid Dragon Studios
    Bellevue, WA, United States of America
    January 2007 - September 2008

    -Modeled, textured, and implemented 3D models and environments into real-time game environments

    -Managed audio integration including scheduling, writing tech docs, and quality control

    -Emerged as a team leader in various small scale inner-office projects

    -Captured, edited and produced in game videos and promotional videos

  • 3D Artist at Turn 10 / Microsoft Games Studios
    Redmond, WA, United States of America
    January 2006 - December 2006

    -Modeled, textured, and implemented 3D models and environments into real-time game environments